Thomas was Alone
is not as simple as it looks. This game, developed by Mike Bithell, looks from
the screenshots like something a child with a surprisingly robust knowledge of
game design could do; all of the characters are quadrilaterals and the
environments all exist in weirdly-geometric abstract spaces. Even the gameplay
is pretty simple for the most part, with the player jumping from platform to
platform while avoiding water and spikes. It sounds like every 90’s platformer
from Super Mario Bros. to Aladdin, but without any enemies to fight.
The difference, as always, is in the story. Thomas
was Alone is a beautifully written game, and the integration between the
story and the gameplay is done exceptionally well. No game has ever made you
love a rectangle as much as this one will.

Though the
quadrilaterals never speak themselves in the game, the BAFTA-winning narrative
performance of humorist Danny Wallace provides plenty of insight into the mind
of an artificial intelligence. Each shape is infused with so much personality
that you quickly become attached to them. It is truly remarkable how willing we
are to anthropomorphize anything and everything. The narration is sharp and
funny, but is often tinged with a bit of pensivity or even melancholy as the
game progresses. This is aided by the wonderful score. The mixture of string
instruments and mechanical beeps and boops is both atmospheric and evokes the
mixture of the mechanical and the natural or spiritual embodied by the AI.

This is a truly great game. Even though it has some flaws and can be very simplistic at times, you become so invested in it
and it is so charming that it’s hard not to like. The writing is
superb, the gameplay is ingenious in its simplicity, and the sound design is
spot on. It also raises a lot of big questions about the nature of life and community.
I highly recommend it.
As a side
note, I’ve realized lately that I don’t give a lot of bad reviews. The worst
I’ve said about a game so far is that it’s just ok. Part of it is that I’ve
mostly been reviewing cheap indie games I picked up in the Humble Bundle or for
free. It’s hard to hate something when it’s cheap and you have no expectations.
I try to point out the flaws in things, and I think I’m getting better at it,
but it’s not always easy when you genuinely enjoyed something. I’m still
getting the hang of this style of writing, so bear with me. Thanks for reading;
I’m sure you are attractive and extremely intelligent.
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